Karlee Back 4 Blood Build
Playing Back 4 Blood? Yous're not the only one. Turtle Rock's spiritual successor to Left 4 Expressionless has got people eagerly reliving the four-person co-op glory days, simply dissimilar the zombie-fuelled diggings of old, Back 4 Claret's characters have strengths y'all tin and should exist exploiting to ensure your survival. These strengths modify with each new Back 4 Blood update.
With the deck system letting you selection a particular part, the different advantages characters offering up can let y'all bring an extra dimension to the game, or just reinforce what yous're good at. Y'all beginning with iv of the best Back 4 Blood characters and unlock the other four included in the base of operations game later finishing the game's starting time finale. This doesn't take much longer than an 60 minutes, so fifty-fifty if you're starting fresh, it'southward worth because what they bring to the gore-filled tabular array.
So, whether you lot want to play as a sharpshooter, medic or an axe-swinging zombie slayer, there'south a Cleaner with your proper noun on it. Read on for the best Back iv Blood characters, and we tin can help yous discover your perfect zombie-killing partner for the end of the world.
Here are the best Back 4 Blood characters in full, consummate with their traits and suggestions for the best Dorsum 4 Claret cards to pair with them.
Mom
- Team skill: One additional squad life
- Perk: Mom tin can instantly revive 1 downed teammate per level
- Plus: One extra support inventory slot
- All-time for: Getting people out of sticky situations
Mom has the benefit of being voiced by horror icon Barbara Crampton, but she'southward also great for people that want to carry extra meds and keep the team fighting. Mom's ability to instantly revive someone in one case a round is phenomenal when things have gone due south and you're being overrun by mutations.
Catch Inspiring Sacrifice, a card that gives everyone 25 wellness whenever a teammate goes down, and Mom can play well in a supportive part. Still, most medics will eventually graduate to Md, who does a lot of what Mom does merely… better. Sorry, Mom.
It's worth noting that while Mom gives the squad ane additional life, this isn't a go along – it volition simply let everyone in the team become downed an extra time before they die outright.
Walker
- Team skill: +10 increased health.
- Perk: Scoring a precision kill increases Walker's accurateness past 20% for v seconds.
- Plus: Damage is increased past 10%.
- Best for: Racking upwardly a trunk count
Dorsum iv Blood isn't a game for lone wolves, but Walker was too busy running effectually by himself to listen to that. Walker does more impairment than about Dorsum iv Blood characters, precision kills make him more than authentic, and he'll requite everyone a little actress wellness, besides.
If y'all're the FPS king, Walker's perks can accentuate your shooting skills and aid you lot save the day. Back for Claret is a game nearly teamwork and what each grapheme can bring to the tabular array, so consider whether or not the damage you're dealing is worth losing one of the perks of some of the other characters.
Holly
Team skill: +25 Stamina.
Perk: Holly recovers ten stamina for every Ridden kill.
Plus: 10% increased Harm Resistance.
All-time for: Oversupply control
Holly is billed as one of the game's ii melee-focused characters, and that's an option, but she actually shines with a shotgun or SMG in mitt, mopping up the mutual Ridden at speed.
Holly'south suite of perks synergises quite well for the chore, as yous can shrug off more than damage than nigh and the bonus stamina for every kill will keep yous steaming along similar a zombie-killin' train. You give everyone on the squad a bit of extra stamina too, which should help with your mobility.
Check out our Dorsum iv Blood Holly build or our Dorsum 4 Claret melee build for more inspiration.
Evangelo
- Team Skill: +5% movement speed
- Perk: Evangelo can break out of grabs, and he has 75% breakout speed, too
- Plus: +25% Stamina regen
- Best for: When you're sick of existence grabbed by every mutated Ridden always
Honestly, Evangelo is someone you have to play until you unlock the other 4 cleaners, and then it's hard to imagine why you lot would play him once more. Certain, Evangelo has a nice drove of bits: team movement speed is a nice perk, and the stamina regen isn't and then bad, but really poor Evangelo doesn't have much to offering.
Unless, like me, y'all're tired of being jumped on by Sleepers every three steps. Even then, Karlee is a better choice.
Dr.
- Team skill: +25% team trauma resistance
- Perk: One time per level, Doc tin can heal each teammate for 25 wellness without using healing supplies
- Plus: +30% healing efficiency whenever Medico is healing people.
- Best for: Keeping your time in the fight for longer.
Doc is the quintessential healer. This comes with a trade off: your combat potential is lessened, but you're better than anyone else at playing md. Doctor is a great pick for people who want to spend less time shooting and more than time flitting around firefights in a panic trying to make sure everyone else is looking happy and good for you. Adept for you.
While you don't always need medical supplies when you're healing, yous're also the best person to use these supplies, so if your teammates desire a heal, they should be bringing their supplies to you. Even if you don't accept a monopoly on healing with your xxx% healing bonus, Trauma is ofttimes what ends a run, so that trauma resistance will go on a squad kick for much longer, fifty-fifty if you don't practise annihilation else.
Hoffman
- Squad skill: +10% team ammo chapters
- Perk: Run a risk to find actress ammo through kills
- Plus: Has an extra offensive inventory slot
- Best for: Making sure everyone has plenty bullets
Hoffman is a good all-rounder for anyone that wants to play the bullet mule, although we personally run him with shotguns, where the ammo you selection up from fallen zombies is often enough to go on y'all well-stocked. Plus y'all're often up front, pregnant your kills will litter the way with ammo that your teammates can option up.
Communicate with your teammates, and make sure you're dropping them ammo if they run short – not that they should do, with the actress x% ammo capacity you give them but for being at that place. Finally, Hoffman tin can too double upward on offensive inventory items, meaning he can deport an extra throwable item from the off.
Our Dorsum four Claret Hoffman build and Back 4 Blood shotgun build guides can give you some card recommendations if yous're running out of ideas.
Jim
- Team skill: +10% team weakspot damage
- Perk: Precision kills increase Jim's damage by 5% – up to fifty% – until he takes damage.
- Plus: Jim has +25% aim downward sight speed
- All-time for: Wannabe snipers
Jim is the best at that place is at killing Mutated, the special Ridden that are doing their best to mess up your 24-hour interval. Every precision kill – a headshot on the regular Ridden – will give him an extra 5% damage until he gets hit. This harm stacks and so you can comfortably be running effectually with a bonus 50% damage.
Jim is a sniper and if y'all're smart with your positioning you tin can be picking enemies off with a bonus 60% harm before y'all even add whatever cards into the mix. Build a deck that bumps upwardly sniper rifle damage and y'all'll be your squad'south guardian affections. That bonus 10% weakspot impairment besides means that your whole team is getting a serious harm boost, providing you're all aiming well enough to go the benefits.
Karlee
- Team skill: +fifty% squad utilise speed
- Perk: Special infected and other hazards are highlighted for Karlee, even through walls
- Plus: +1 quick inventory
- Best for: Beingness up front
Karlee is a bit of a mixed purse, but she's good if you're ill of triggering door alarms or running into trouble. If this is you, Karlee can help mitigate that past giving you a bit of pre-warning. The extra quick inventory is of limited use, too.
Withal, Karlee is saved past her +fifty% team apply speed bonus – as nearly everything in this game needs using – and that fact that she spawns with a toolkit. Every grapheme has a different loadout and we haven't discussed them all here because a molotov or some hurting meds are unlikely to change your run substantially, only in the very get-go level when you tin can barely beget much, the toolkit can frequently open up the kickoff level locked room – if it spawns – meaning y'all'll get a chunk of extra loot without having to broke yourself for information technology or promise for a lucky tool kit drib.
So there you have it, our all-time Back iv Blood characters list. Hopefully this'll make picking the Cleaner for your adjacent run. Just recollect to consider which of the Back 4 Blood cards you're going to set them up with in social club to survive the nighttime.
Karlee Back 4 Blood Build,
Source: https://www.theloadout.com/back-4-blood/best-characters
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